Raise Dead: The dark powers of necromancy allow fallen warriors to be raised from the dead.įor every 2 points added to this skill, your Light, Heavy and Cavalry troops' Defense will increase by 1. For every point you add, 4 Light Infantry troops can be summoned to fight again as ghosts, up to a maximum of 50 Light Infantry troops. Leadership: Each point invested in this skill adds 10 Command Points to your starting and max values (minimum is 100).Those who survive are kept after the battle is over. It also grants you the ability to boost your army's morale by one Leadership point. High morale means more damage in attacks. Airstrike: Devastating aerial attacks from your airborne forces.Using this skill during battle costs 50 Command Points. The higher this skill, the more airborne forces are summoned, and the more damage is done. Archery: Adding points to this skill ensures your archers pull their weight on the field.Using this ability costs 100 Command Points. Fear: Conjures up a powerful phantasm to strike despair into your enemies.Each point increases your archers' Damage by 1.
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